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Pretty soon we grab some milestones from that, which allow us to grab some small victories. One player started to shoot ahead in points because he was always exploring, but two of us were focusing on our ships and getting colonies, which offer a lot of victory points. So why wouldn't we keep playing? Plus, we unlocked Colonies, so having some outposts where we didn't have to run back to shore any time we needed to do anything made the game more bearable.
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Between naming all the different advisers and naming islands, we are making the game enjoyable. Over the next couple of games, we unlock stuff that was to be expected: ship to ship combat, new islands past the first four yada yada yada.Īt this point, while the game itself is pretty bland, I'm having fun with it and my friends. This time, Charles' daughter, Charlie, took up the reins as we set out to explore the first 4 islands available to us. So the first "official" game begins with the next generation of leaders. In the first of many times that Seafall screws with your mind, the character that you spend the prologue building up their story in your head about dies after that prologue. I was having fun settling in to this story.until the end of the prologue where the game told me to kill my leader and rip up his card. I decided to make "famous people named Charles" my naming scheme, so my two ships were named "Charge" and "The Mutants" (because when my leader is in the first ship, Charles is in Charge, and of course, Charles Xavier for the Mutants). Mine looked like a "Charles", so that's what I named him. Everyone picks a person that will act as the "leader" of their individual province.
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I decided to name my province "Starboardlandia", a nautical parody of the "Portlandia" tv show. Now, the best part of any legacy game is naming things. This will transform the board so that areas will start producing goods that you can buy and sell in a "pickup and deliver" game fashion.Įach player acts as a separate province in the game. This game teaches you the fundamentals of how the game plays, in that you take your ships and explore islands and read scenarios out of the "Captains Booke". It made me experience just about every emotion out there, to the point where I can't continue this conversation without throwing up a huge SPOILER WARNING!īefore you really get into the campaign of Seafall, you have to play through a prologue game. For me, I did get my money's worth out of this game, but I might need therapy after playing this game. It was highly anticipated at the time as it was the first legacy game that wasn't based on another game like Risk Legacy or Pandemic Legacy, however that anticipation didn't last very long. Everyone else had already downplayed this game, but I figured for $20-30, how bad could it be? For those of you who aren't aware, Seafall was a 2016 Age of sail/Nautical themed Legacy game (a type of game where one game can drastically change the next time you play the game) released by Plaid Hat Games. I picked you up on discount, not really expecting a lot.